![]() Killing Simoc marks the completion of the Sacrificial Bloodlines quest. I eventually manage to wear out the enemy. She then goes into a cycle of attacking nearby targets with her sword (the Wilderwoman near Simoc often being the priority), building up Focus, and then using Amplified Wave on the party member most in the thick of it once she gets at least 60 Focus. Grieving Mother starts off with Phantom Foes. Sagani and Ituumak then go to work on other targets, while Devil of Caroc holds tank position. He then holds tank position against the south horde.ĭevil of Caroc, Sagani and Ituumak make it a priority to take out the Wilderwoman near the 'door' as quickly as possible. Hiravias gets in following spells in sequence as and when he can: Relentless Storm, Venombloom (to meet the oncoming horde at the south and it won't harm party members), Moonwell and Form of the Delemgan. She resumes attacking any targets within reach afterwards, using her Flames of Devotion whenever she thinks nearby comrades could use healing. Kana holds up the north group, but unleashes his The Killers Grew Stiff power on as many enemies as he can whenever he's built up at least 4 Phrases.Īlliria uses Reinforcing Exhortation on both Hiravias and Devil of Caroc, and then tags Simoc with Sworn Enemy. Kana now speaks to Simoc and offers the poison to start the fight. Alliria, Grieving Mother and Sagani will be in between Kana and the other tanks (i.e. I position Hiravias just to the left of the 'office door'. I position both Ituumak and Devil of Caroc just outside the 'door to his office' and near the Wilderwoman at the right side of the 'door'. I position Kana right next to Simoc to hold up him and his followers. I begin by carefully positioning the party before speaking to Simoc. Doing things this way means that my reputation gains won't be as large as if I had successfully tricked him, but it's a matter of degree and not enough in terms of in-game consequence to motivate me to make the checks. I'm not going to bend over backwards to make the checks, so combat will result when I try to give the poison to Simoc. I could successfully trick Simoc into imbibing Bledha's Poison, but it requires making either a Resolve check of 19 or an Intellect check of 19, followed by either a Resolve check of 20 or a Perception check of 20. At the doorstep, I upgrade Devil of Caroc's Body to Exceptional (hence the Sapphire) and her Sura's Supper Plate to Exceptional. The good party returns to the Hall of Warriors. ![]() I also bought a few Potions of Major Endurance, a few Potions of Power, and a Sapphire. It won't take much to convince her to give you Bledha's Poison, and the type you choose doesn't matter. ![]() She brushes off Lliras' requests, often with Aggressive and Cruel dialogue options, and remains resolute on fulfilling Simoc's aspirations.īledha is at #13 on the Elm's Reach map. He wants me to instead procure a poison from the nearby Golden Grove to poison Simoc. I make for the door to the Hall, whereupon his son, Lliras, now confronts me. ![]() Note that his offer is still open, whether you accept it or refuse it at that moment. One alternative is to refuse him and then work against him, which is the path the good party chooses. One way to resolve the quest quickly, if you choose, is to slaughter him and the rest of his tribesmen then and there. This conversation starts the Sacrificial Bloodlines quest. He gives you the Rusty Key so that you can unlock the door to Vela's house. His solution is to have the child sacrificed at the Blood Sands, and its soul distilled into an essence potion that he can use to produce a worthy heir. Simoc fears that other tribes won't fear his tribe if his heir is known to have originated from a weak tribe. The problem is that Vela is a member of a weak tribe called the Fisher Crane. There is an Orlan child named Vela who will have those qualities, but is still an infant. He does not consider any of his current children to be worthy heirs, partly because they lack strong enough personalities or leadership qualities. The entrance to the Hall of Warriors is at #10.Īt the back of the Hall will be the leader of the Three-Tusk Stelgaers, Simoc. You can find the Garb in this way, whether or not the Monks told you about it in the course of The Sealed Missive task A good enough Mechanics skill will reveal a hidden cache in the house, which has the Starlit Garb. The party starts off at #1 on the map of Elm's Reach.
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